VAD Interior Environments
[Not Responsible for Original Model *remeshed from Lidar by Hatem]
Using Houdini to prepare geometry handed off from the modeling department. The models were optimized and detailed using Houdini's procedural tools to build pipeline methodologies and custom tools to prepare assets for Unreal. Processes included optimization, unwrapping, and packing of UVs and UDIMs. Houdini processes were designed to add detail where the original model was lacking. Houdini's procedural toolset allowed for revisions to be sent without loss of work in preparing the assets for Unreal. The Houdini bridge was utilized for a bidirectional workflow between Houdini and Unreal. A custom Houdini Python script was created to work along the XOL Substance Painter Bridge to enhance the sending of assets between Houdini and Substance Painter after UVs, UDIMs, Material Assignments, and Mat IDs were completed.
Responsible for:
Substance Painter Component Toggle - Subnet Creator v12
Auto Material builder and Assignment
Label Node by Attribute with Suffix | Create Filecache if Subnet v4
Original 3DS MAX Models By Hatem S. | Lidar Scan By Nick H.
The Bunker
Houdini Procedural Detailing of overhead wood structures
UV and Unreal attribute assignment for Houdini Engine