This Krampus is a work in progress. The base mesh was initially modeled in Maya and retopologized in Houdini. Detailing done in Zbrush and textured in Substance. I used Houdini's grooming toolset for the fur.
Future Plans
Polish anatomy, hands, eyelids, arms
Finish groom
Build KineFX Rig
Prep For Unreal
Finish textures
Make clothing + accessories like chains and things of that nature that might be found on a dude like this.
Houdini Groom in Unreal 5
Houdini Kinefx Walk Cycle
OG Maya retopo before turning this Character into the Krampus